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| Craps |
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Online Craps is one game completely dependent on the whims of the players. You can make Online Craps as complicated or simple as you want to; depending on the bets you place. Nothing compares to playing online Craps from the cozy comfort of your own home. Like other casino games, Online Craps promises a number of advantages over land-based casinos. If you've never played this traditional dice game before, and are not ready to gamble with real money, then help yourself to free Craps at any online casino. |
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Getting Started: |
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Both Online Craps and its customary counterpart are played in the same way. The "Pass Line Bets" are the first stakes to be made. The Shooter's first roll of the dice is called the "Come out Roll", which is determined by the result from these bets. Players can immediately win with the Pass Line Bets if the Come out Roll is 7 or 11. They lose if it is 2, 3 or 12.
If the remaining numbers 4, 5, 6, 8, 9 and 10 come up, they become the "Point". If the Shooter rolls the Point, they must keep rolling the dice until either number comes up (the Point or a 7). Pass Line Bets win if you roll the Point before 7. The game is lost when the opposite occurs. There's no outcome until one of the two numbers appears. Thus, theoretically speaking, Craps could carry on all night, for it adds to the fun. This also explains why the game rules both the online and offline casinos as far as revenues are concerned. |
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Table Layout and Game Payouts: |
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| In this section the Online-Gambling-Payouts.com describes the probable table layout and game payouts of the game. |
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There are 36 possible end results potential after a roll. |
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The most frequent outcome is 7. Six of every thirty-six outcomes give you 7. Therefore the chances of rolling a seven are 6/36 (5 to 1 or 16.67%). |
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The rarest outcomes are 2 and 12. There is only one possible combination for each of these, i.e. 1+1=2 and 6+6=12. One out of thirty-six potential outcomes means the chances of rolling either of these numbers is 1/36 (35 to 1). |
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In order to calculate the odds of winning the come-out roll players must consider the chances of rolling either a 7 or an 11. The number of potential combinations for this is 6 and 2. This means that your chances of rolling either a 7 or an 11 are 8/36. |
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If the chances of rolling are added a 2 (1/36), a 3 (2/36), or a 12 (1/36), we have a 4/36 (1 + 2 + 1 = 4) chance of losing. Therefore, the chances of winning the come-out roll are exactly double that of losing it. |
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In total, the chances of either winning or losing the pass-line bet are 12/36 (8/36 + 4/36). As a percentage, this is exactly one-third (33.33... %). As the game continues, the odds change considerably. |
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Online Craps Rules: |
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| Online Craps is a table game played by several players at the same time, with the one who rolls the dice called the "Shooter". The Shooter tosses the dice, and all players bet on the resulting numbers. Players bet before the Shooter rolls the dice. The best aspect of the game is that, Craps is a game where everyone usually cheers for the same thing. |
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Players should make bets or follow a particular pattern sticking to it! |
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Online Craps is faster than that in the land-based casinos, so players should set a comfortable pace for themselves. |
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If they wish to play longer, they should stick to the 'Pass or Don't Pass' and 'Come or Don't Come' bets. |
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If players aspire to 'hit' and win, they should opt for the high-odds bets. |
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Players should not expect to win every roll of the dice. |
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Players should raise their bets as they win and simultaneously lower them as they lose. |
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Ethics are important. Players should respect fellow players and pay attention to their shooting style. If they control the dice movement, they should bet with them. If they pick up and toss, they should use Don't Pass. |
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A good way to hedge the bet is to establish a Don't Pass bet, and then bet the 6 & 8. |
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Place an equivalent field bet and a Pass Line bet on the Come out Roll. Thus, if the Shooter Craps out, the player still wins. When they win with a 7 or 11, it's still a break even. |
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Players should mimic the player with the most chips. If it is a high roller, they should make use of a smaller amount. |
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Players should never walk up to a table and throw away their money. They should rather review the action, people and the game in progress. |
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It's a suggestion that all players should go for the "Practice" mode when testing a new strategy. |
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Strategy: |
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| Take a look at the craps strategies with the diverse wagering options before playing the game. |
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Pass Line Bets - The gambles win on a Come out Roll (7 or 11) and lose on a Come out Roll (2, 3 or 12). A number becomes the Point if any other number appears. If the Shooter's next roll produces the point before 7, Pass Line Bets win and lose if a 7 comes up before the point, Pass Line Bets lose. The payoff is 1 to 1. |
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Don't Pass Line Bets -If the Come out Roll is 2 or 3, Don't Pass Line Bets win. They lose if the Come out Roll is 7 or 11. If it is 12, the bet becomes a "Push", with the player getting their money back. If a number apart from 2, 3, 7, 11 or 12 appears, it is the Point. The Don't Pass Line Bets win if the Shooter makes 7 before rolling the Point. They lose if the opposite happens. Please note, Don't Pass Line Bets can be removed or reduced while the Shooter is rolling for the second time. The payoff is 1 to 1. |
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Come Bets - This wager is similar to Pass Line Bets happening once more in the same round. Players place Come Bets after the Point has been established by a Come out Roll. Like Pass Line Bets, Come Bets win if the Shooter's next roll is 7 or 11; they lose if Shooter's next roll is 2, 3 or 12. If the Shooter rolls 4, 5, 6, 8, 9 or 10, the number becomes the "Come Point". A Come Bet wins when the Shooter rolls the Come Point before a 7. It loses if the opposite happens. Come Bets cannot be altered. The payoff is 1 to 1. |
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Don't Come Bets - This wager is similar as Don't Pass Line Bets, placed after the initial Come out Roll. After the Point is established, Don't Come bets win if the Shooter's next roll is 2 or 3, or lose if it is 7 or 11, and Push if the roll makes 12. If the roll produces 4, 5, 6, 8, 9 or 10, the number becomes a Come Point. Don't Come bets win if the Shooter's next roll produces 7 before the Come Point; they lose when the opposite happens. Don't Come bets may be removed after being placed. The payoff is 1 to 1. |
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Game Variations |
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Crapless Craps: This particular form is also known as Bastard Craps. The game is a simplified version of Craps which can be played as a private game. The player who throws the dice is known as the 'shooter'. The first throw is known as the 'come out throw'. In this version of Craps (2, 3 or 12) and the natural 11 on the come out throw are taken to be point numbers. So a throw of 7 on the come out throw wins. All the other numbers become the point and the shooter wins if he throws it again before throwing a 7. |
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Simplified Craps: In this form of Craps a player plainly wins if he/she throws 2, 3, 4, 10, 11 or 12. Again he/she loses if he rolls 5, 6, 7, 8 or 9. The player's drawback in the number of winning combinations is repaid in the payoffs which are. |
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| Total- 2 |
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Payoff- 3 to 1 |
| Total- 3
or 4 |
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Payoff- 1 to 1evens |
| Total- 10 or 11 |
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Payoff- 2 to 1 |
| Total- 12 |
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Payoff- 5 to 1 |
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High Point Craps: In this version of Craps an initial roll of 2 or 3 is overlooked and the player must roll again until one more total is made. A roll of 11 or 12 wins by design. Any other total becomes the point and the player rolls again and must throw a total higher than the point to win. Pay-offs is even money. The house edge on this game is 2.35%. |
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Open Craps, Fading Craps or Money Craps: This is a grand game played with lots of money. It works in the same way as a group of individuals playing amongst themselves. But it has certain bets only made against the book. The book is the person taking the bets. The percentage of the money gambled that the book takes is known as "vigorish".
The term is derived from the root word "vigour" in which gamblers paid and won back strong profits. This is held to be an illegal game. It is bank rolled by someone and players gather at an agreed location for the game. The stakes played for can often exceed the house limits found in casinos and bets are made with cash. |
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New York Craps: In this version of Craps the table and layout differs from a Bank Craps table. A New York Craps table is known as a double-end-dealer. The chief distinction is that it doesn't have a Come or Don't Come betting space and place bets are not allowed. Players must bet on the box numbers 4, 5, 6, 8, 9 or 10. This version of the game is played on the East coast of the USA and was found in some casinos in the UK, Yugoslavia and the Bahamas. The overall house edge is greater than for Bank Craps. |
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Scarney Craps: This version of the game was the gambling expert John Scarne' invention. What happens here is the Come and Don't Come bets are eliminated from the game and the House doesn't make a percentage charge on right bets. The game was designed to boost casinos profits which didn't have the large amount of play that the big Vegas casinos had. This was found in casinos in the Bahamas and South America. |
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Private Craps: The private version of the Craps game is played without a casino, House or banker but among gaming individuals who make bets while playing amongst themselves. |
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Where to Play? |
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